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Flora Overhaul Skyrim Se

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Page 120 of 206 - Skyrim Flora Overhaul SE - posted in File topics: In response to post #48537572. #48553362 is also a reply to the same post. SteamSteamAppscommonSkyrim Special EditionDataTexturesterraintamrieltrees its important that its the one from my mod. Edited by vurt, 20 March 2017 - 01:07 PM. Back to top #1195. Changes in SE version (also read the changelog, in Changes section above): SFO now comes with its own.ini (skyrim flora overhaul.ini). This file adds the necessary.ini changes so you no longer need to edit your skyrim.ini file. Silent hill 3 pc patch. Skyrim SE Re-Engaged ReShade and ENB SSE Texture Pack - Osmodius 4K Nordic Snow (aka HQ Snow Texture) Skyrim 2017 Textures Detailed 2K Terrain Static Mesh Improvement Mod - SMIM Skyrim Flora Overhaul SE Vivid Weathers Special Edition.etc All of these except vivid weathers, didn't like the colors in that one.

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Flora Overhaul Skyrim Server

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Provide all necessary information. Observe for more information.Related Subreddits.Related Sites. (NSFW). I have always been seeing a great deal of people stating they possess reduced framerate and their mod listing consists of Verdant and SFO.Move to your Data folder and édit 'iMinGrassSize=20' to your prefered worth (between 60 and 100).Please keep in mind to go through mod pages for any adjustments in the SE edition.From Verdant mod page on iMinGrassSize: 'I will not help or encourage anyone to proceed lower than 60 ever'From SFO: 'SFO right now comes with its own.ini (skyrim fIora overhauI.ini). This file provides the essential.ini modifications so you simply no longer need to edit your skyrim.ini file.' I furthermore desire to thank all mod writers who have got (and all that haven'capital t) been recently working actually difficult on porting théir mods for óur pleasure!:D. I believe it is dependent which version of SFO you have got.

If you have 2.6 from Oldrim't modpage (Vurt first released an revise for SSE there) then you probably don't have got this.ini file. However version 2.6a from SSE might possess it. I have 2.6 and I don't have it.Anyway, I wear't believe that the Frames per second drop is caused entirely by this.ini file. I possess a quite strong suspicion that there can be something changed in the engine associated to the object rendering of the trees. I've been recently carrying out a lot of screening and, however, any mod that modifies the trees is making my FPS drop. I also eliminated.ESP documents and lawn meshes/textures (I left only trees and shrubs meshes and textures) and my FPS was nevertheless in middle of the 40s in plenty of forested areas.That't not unique to SFO, however.

'Enhanced Vanilla Trees and shrubs' from Oldrim seems to function good without any transformation, however it also introduces FPS drops. And this is certainly actually quite interesting. EVT provides a lot of choices in the instaIler and thére's an option for 'Fundamental trees and shrubs' instalation which apparently even raises your peformance because it decreases animations of the trees and shrubs (regarding to the writer). Sadly, actually the nearly all performance-friendly set up from this mod furthermore makes my FPS fall in the area between Helgen ánd Riverwood (Embershard Quarry and so on). Fundamentally I noticed that whenever trees are altered in ANY method it introduces FPS drop. It might end up being small one (like 54-55 FPS) but it's there and it's frustrating.

Especially taking into consideration that right right now Skyrim can handle JK's Skyrim + Populated Metropolitan areas at 60 FPS without very much problem. However the trees and shrubs guy, the freaking trees and shrubs are breaking my Frames per second every single period.

The just way I can have got 60 FPS in forested areas is definitely by making use of the default trees. Thanks, I will consider that for certain!:)EDITYep, it works. 60 steady FPS also with Enhanced Vanilla Trees. Finally:) So this will be an aged tweak, after all.

'iShadowMapResoIution' in SkyrimPréfs.ini will be the same choice as 'Shadow Quality' in Skyrim Launcher. So essentially switching dark areas from 4096 to 2048 can be, in additional words, switching shadows quality from Ultra to Large. This tweak had been recommended by Gopher back in the outdated days if I'meters not mistaken and so it appears it't pretty viable thesedays too:). Okay, therefore i've completed some testing!My rig can be: i7 4790K, 8Gigs of Ram and á GTX 970 OCed.I have got Noble Skyrim 2k, JK skyrim, and SFO and 70 more mods so significantly. 4k hills, and amidianBorn shield.My framerates are above 55+ nearly all of the period, and in forested places fall to 45ish and in Whiterun sculpture part to 40 also. So my minimum is 35. Average considering Cities, forested, ordinary hillsides and grassland etc is definitely 50.So i determined to adhere to your guidance.

Impaired SFO and leaped to 55+ all the time, while leaping and prancing in Riverwood.After that had taken the advice of and converted down from 4096 to 2048 shadow resolution in SkyrimPerfs.iniWent back again in and 60 ALL THE Period! Right here i was jumping with Lord mode while trying to piss off as many officers as achievable so i can obtain it to Iag and it did not!Sure i skip SF0 but i like my silky clean 60 more. Might give verdant a move today, but also before verdant destroyed my FPS.Therefore SFO and Shadow resolution to 2048 resolved all my FPS issues.Furthermore did not really observe any downgrade in shadows from jumping down the ers.

Probably i perform require to screenshot compare them to notice the distinction but in sport i did not discover one.Thank you! I though it had been my Vram all along, becomes out its SF0 and Shadow resolution.:).